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Make_yctb_destination if = :yctb end #- # make_dtb_destination #- def make_dtb_destinationīattleManager. y = & = nil end end #- # make_destination #- def make_destination Make_ctb_battler_order if btype? ( :yctb ) end end # BattleManager #= # ¡ RPG::Actor #= class RPG::Actor - 24 = 12 end if self. #= # ¥ YSA Battle Add-On: Order Battlers # - Last Updated: 2012.01.27 # - Level: Easy # - Requires: # + Yanfly Engine Ace - Ace Core Engine # + Yanfly Engine Ace - Ace Battle Engine #= $imported = active_battlers_dummy + ctb_battlers_dummyĮnd end #- # alias method: make_action_orders #- def self. – Tile Priotity: Compatibility with RPG Maker v 1.3.0
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– Critical Hit Effects: Fixed issue with Early Critical check. – Charge Actions: Compatibility bugfix with Battle Motions – Battle Motions: Fixed issue with counter attacks and with events after evented battles. – Active Time Battle: Fixed issue with Atb Delay and Cast Cancel and added cast start motion for the Battle Motions plugin. With this I will get back the free time I had back before all those changes.īut I didn’t abandon the maker for all this time, and here are some updates I made while I couldn’t put as much time as I wanted on it. But now I will be really free (I will just close this month). Due to this I decided to leave my part time job, but I couldn’t simply drop it and leave the guy who gave me that opportunity without somone, so I endured some time on this really pushing schedule. Due to this, I basically had zero spare time on business days. Last month I had a very unpredictiable change on my main job, I work at a school office, and not only I was moved to another school, but also my work schedule waqs heavly changed. Some people already know that I keep two jobs: my main job and a part time job. – Skill Ammunition: Fixed issue with equiped ammunition requirement.īTW.: there is a very obvious hint on the next plugin that will be released on the plugins updated.Īs everyone has already noticed, my activity dropped a lot since the last month, I’m here to explain why, and also say that this has finally ended. – Battle Motions: Added element and formula motions for action sequences, fixed issue with performVictory for game troop and compatibility with Cooperation Skills. – Basic Module: Added functions for damage formula. – Active Time Battle: Fixed issue with commands when the inputing actor dies.
#RPG MAKER VX ACE FREE SIDEVIEW ENEMY BATTLERS SERIES#
This system was used on Final Fantays X as the first time the ATB system wasn’t used on a main series Final Fantasy since it’s debut on FFIV.
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Using faster actions will allow the battler take it’s turn sooner. The order of actions can change based on the battler speed and the speed of the action. Instead of selecting all actions of all battlers and then entering on a turn phase where all those actions are executed, You choose the action of each battle individually, and the action is executed as sooh you finish choosing. But as I have posted before, I’ve won my fight! The CTB is a system that changes how turns in battle works. This plugin was probably the start of my away time due to several issues that I couldn’t solve that drained my motivation very fast. With my return I’m bringing the Conditional Turn Battle (CTB) plugin. But now they are solved and I hope to not go away again for a long time.
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I won’t drag too much into the reasons that I stayed away too long, it was just a long sequence of misfortunes that took a lot of my time to solve.